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2 - Click Part

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  It has an icon that resembles a cube. This displays a drop-down menu that allows you to select one of the four shapes you can use to create objects in the game.  

3 - Select a part type

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  There are four part-types you can select. They are as follows: Block:   This creates a new rectangular part. Sphere:   This creates a new object in the shape of a ball. Wedge:   This creates a new block with an incline. Cylinder:   This creates a round, pole-shaped object.  

4 - Use the Move, Scale, and Rotate tools to edit a part.

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  You can move and edit parts using the move, enlarge, or rotate tools. The Scale tool manipulates different part types in different ways Some of the following are examples of how you can manipulate a part type with the Scale tool: The Scale tool can be used to extend any edge of a block part. This allows you to make a rectangle any dimension you want. A sphere can only be scaled uniformly using the Scale tool. You cannot make any side larger than another. The Scale tool can be used to change the angle of the incline on a Wedge part. You can also edit the length of the incline. The Scale tool can be used to make the circle bigger or smaller as well as make the sides longer or shorter. It cannot be used to make the circle more elliptical.

5 - Use the Union tool to join parts together.

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  When you have two or more parts touching, you can use the Unite tool to join them together as one shape. The Union Tool has an icon that resembles a cube in the "Shape Modeling" section of the panel at the top. Use the following steps to join two parts together: Hold   Shift   and click the parts you want to unite. Click the   Union   button in the panel at the top.    

6 - Click Separte to break apart united parts.

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  If you want to edit the individual parts of a united part, click the part to select it and then click   Separate   in the "Shape Modeling" section of the panel at the top to break the part back into individual parts.

7 - Use the "Negate" tool to cut sections of a part out.

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  The Negate tool can be used to cut out intersecting sections of another part. For example, you can use the Negate tool to hollow out a cylinder using another cylinder to make a wheel. Use the following steps to use the Negate tool to cut out a section of a part: Place one so that it intersects with another part. Click the intersecting block. Click   Negate   in the "Shape Modeling" section of the panel at the top. The part will turn red. Hold   Shift   and click both parts. Click   Union   in the panel at the top.